Combat Tooltips: If this option is enabled, lightweight combat tooltips will be shown above all characters during combat.Show Relative Defenses: Hovering over enemies will provide a popup comparing their known defense scores to the attacker's accuracy.Area of Effect Highlighting: Provide a graphical display of the range of area-of-effect spells.Maim Companions Before Death: Characters will be maimed instead of dying permanently the first time their health reaches zero.All of these options combined are the make up of Expert Mode. Players can enable or disable any of these options, during game creation or later on at any point in the game. In the Game settings, there are options that can be enabled or disabled to tweak the game difficulty and overall feel on top of the difficulty settings selected. It is likely a wink to classic CRPGs of the 80s, intended to restricting any reloads to counteract regrettable decisions, thus increase game difficulty, making it harder for players to abuse save/load to get the results they like also known as Save Scumming. The mode is similar to Temple of Elemental Evil's Ironman Mode. ![]() They must then begin a new Trial of Iron game. However, if their party dies, the game ends and the save is deleted. When a player quits the game, their current state is automatically saved and they can re-enter that saved game to continue playing. Trial of Iron save games are distinguished with metal textures instead of wood.
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